Warp <war### [at] tagpovrayorg> wrote in message news:3d92096a@news.povray.org...
>
> It depends a lot in the mesh.
> If all the triangles are separate (ie. they don't share vertex points
with
> any other triangle), then they will take more memory than if each triangle
> shares each of its vertices with lots of other triangles.
>
I guess I should have asked how many vertices I might be able to use. Most
of my triangles share each vertex with 5 other triangles.
-Shay
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