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"Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote in message
news:3d908e71$1@news.povray.org...
> Maybe you could try sphere sweeps controlled by a macro. I suspect that
> something like a "maze-drawing" algorithm combined with the sweeps would give
a
> nice "brainy" look.
>
The thought had occured - as to an iso-surface solution, I remain (probably
stupidly) convinced that there must be some way of randomly deforming surfaces
where the randomness remains consistent (to generate something like a maze,
although not necessarily with a "solution").
Take a function like:
#declare Bed_func = function(x,y,z){
y +
5 +
(sin(x*5 - sin(z + f_noise3d(x,0,z))*1)/20) -
(sin((x+z)*1 -
sin(z + f_noise3d(x,0,z))*1)/30)
}
But have less regularity in the sin waves, both in frequency and amplitude (if
I've got the terminology right), but without any wave crossing or intersecting
with another.
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