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"Christopher James Huff" wrote:
>
> Having patterns, pigments, warps, functions, and information that can't
> easily be written to file (such as intersected object) is a huge
> advantage, and post-process filters can be automated with the scene
> description language. The post-process utilities would have to
> incorporate most of POV's code and be automatically run by the scene
> file to equal the flexibility.
>
You are right I didn't think of that. But I would still like to have a
possibility to write my own post-processes.
I know that this can be done using the SDL but sometimes its just to slow.
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