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Christopher James Huff wrote:
> Solid meshes should work fine in the object pattern, however, the object
> pattern is not suitable for isosurfaces. The object pattern has an
> infinite gradient at the surface of the object, the isosurface algorithm
> does not work well with this type of function.
Well, I've not arrived to that point... but I'm fearing most of all the
render speed of this approach.
>> P.D.: the error was "Illegal texture or patch in clip, bound or object
>> pattern".
>
> I don't know what that error means...maybe you are specifying a texture
> for the object.
In my case I think it means "Illegal patch in object pattern". I can use
whatever except a mesh (solid). And I'm sure it has no texture: it's a file
generated by Clothray, and I revised it carefully. I tried even with a
little solid mesh created by hand and still got the "illegal patch" error.
Anyhow, I must think on another solution. Even if it worked, this is too
slow for a human life...
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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