POV-Ray : Newsgroups : povray.general : Possible pair of bugs affecting transparency. : Re: Possible pair of bugs affecting transparency. Server Time
5 Aug 2024 12:19:07 EDT (-0400)
  Re: Possible pair of bugs affecting transparency.  
From: Mick Hazelgrove
Date: 22 Sep 2002 03:54:33
Message: <3d8d7739@news.povray.org>
I can confirm both bugs. Windows XP &  pov3.5

Mick

"Gilles Tran" <git### [at] wanadoofr> wrote in message
news:3d8d447b@news.povray.org...
> The code below shows 2 potential bugs affecting transparency.
> These have been observed on 3.1 (using material_map) and 3.5, at least on
a
> Windows version, running XP.
> The first bug makes the transparent part visible. It's apparently linked
> with fog turbulence.
> The second bug makes the normals behind look weird when the transparency
> texture is scaled very unevenly (pure 100% transparent texture is not
> affected).
>
> Can other people confirm that these problems exist and that they are
really
> bugs (they were reported by a Moray/POV-Ray 3.1 user)?
>
>
> camera {location  -z*35}
> light_source {(x+y-z)*50 rgb 1}
>
> fog {
>   fog_type   1
>   distance   30
>   color      rgb 1
> // turbulence makes the transparent part visible
>   turbulence 0.8
> }
> sphere{0,8 pigment{rgb x+y} normal{bumps 1}}
> union{
>     triangle{-x,-x+y,x+y}
>     triangle{-x,x,x+y}
>     hollow
>     texture{
>         pigment_pattern{
>             bozo color_map{[0.4 rgb 1][0.4 rgb 0]}
>         }
>         texture_map{
>             [0.5 pigment{rgb x} finish{ambient 0 diffuse 1}]
>             [0.5 pigment{rgbt 1} finish{ambient 0 diffuse 0}]
>         }
> // uneven scaling makes the normals behind look weird
>         scale <1,1,0.001>
>     }
>     scale 2
>     translate -z*20
>
> }
>
>
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