|
|
Christopher James Huff <chr### [at] maccom> wrote:
> The output will be identical. It is just that the built-in feature will
> always get the vertices right, while your duplicate-removal code might
> have a bug.
It's often the case that you can build the mesh without creating
duplicate vertex points at all. This way you don't have to remove anything.
For example, if you make a box using mesh2, you simply create 8 points
in the vertex list and then use their index values in the faces list.
Similarly for more advanced shapes, usually created using loops (such
as cylinders, spheres, etc).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
|
|