Warp <war### [at] tagpovrayorg> wrote in message news:3d88eaa4@news.povray.org...
>
> If you are going to use duplicated (or
triplicated/quadruplicated/whatever)
> points, better use the regular mesh (as it internally joins duplicates
into
> one, thus saving memory).
>
Does this use less memory than joining them yourself into a mesh2
vertex_vector list? If so I have some recoding to do.
-Shay
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