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Greg M. Johnson <gregj:-)565### [at] aolcom> wrote:
> Q: If I'm making something complex ( for my brain at least), is there still
> a huge render/parse benefit from using an UNoptimized mesh2 over anything
> else??
If you are going to use duplicated (or triplicated/quadruplicated/whatever)
points, better use the regular mesh (as it internally joins duplicates into
one, thus saving memory).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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