POV-Ray : Newsgroups : povray.general : Spline object: what is it? : Re: Spline object: what is it? Server Time
5 Aug 2024 18:25:57 EDT (-0400)
  Re: Spline object: what is it?  
From: Greg M  Johnson
Date: 18 Sep 2002 08:49:28
Message: <3d887658$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3d87ea2f@news.povray.org...
>
>   It shouldn't be too difficult to make a macro which creates that kind
> of surface as a mesh using the two splines. (It would probably render 10
> times faster as a mesh, as well.)
>

Thanks for the idea!

 In order to be 10 times faster, would you have to "store" the coordinates
of the mesh first as an INC or would I lose speed if it were "calculated"
anew for each frame of an animation?

The application is that I want to make a railroad.   I want to make the
rails, and want to identify the path of the rails with a spline.  The
question then is what to make it out of:   a sphere sweep seems
impractically slow in parsing/rendering, especially if it's "big".


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.