"Christopher James Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
> He asked some questions about mesh data, patches, and bones...how do you
> get "already possible with blobs" from that?
character animation using bones is possible with blobs. Perhaps he was
stuck on meshes.
> You can represent any blob with a mesh, the reverse is not true. Bone
> animation could be applied to either.
>
there you go.
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