POV-Ray : Newsgroups : povray.general : Calculating the normals of a triangle : Re: Calculating the normals of a triangle Server Time
5 Aug 2024 18:25:08 EDT (-0400)
  Re: Calculating the normals of a triangle  
From: Warp
Date: 11 Sep 2002 19:19:21
Message: <3d7fcf78@news.povray.org>
Tor Olav Kristensen <tor### [at] hotmailcom> wrote:
>>...
>>(because the
>>dot-product of the two edges of a triangle gives a normal vector which
>>length is equal to the area of the triangle,
>>...

> Its length is equal to twice the area of the triangle.

  Oops, you are right. What was I thinking?
  (Well, it doesn't matter with respect to the sum of all normals...)

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.