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Gwen & Emory Stagmer <emo### [at] comcastnet> wrote:
> Note: I've got 400 lightsources, you had 9. I also don't usually like
> the jitter, I'd rather wait for the 'real thing'.
When you have enough density in the area light, jittering can get rid
of the banding in the shadows without introducing visible graininess, thus
needing less density and thus rendering faster. (I speak from experience.)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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