Just make a mesh in the shape you want and then move each vertex in your
mesh along its normal an amount determined by the y components of the hf
vertices. Write the whole thing out to an include file, and then never wait
for that parse again.
-Shay
JRG <jrg### [at] hotmailcom> wrote in message news:3d7b7fd0@news.povray.org...
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