|
|
In article <web.3d7c3fe93a4d0e17d02c7b870@news.povray.org> , "Rohan Bernett"
<rox### [at] yahoocom> wrote:
> Bi-cubic texture filtering -- looks one hell of a lot better than bilinear,
> I can't understand why this hasn't been added yet.
Because nobody implemented it yet?
> More transparency options for true colour image maps -- eg. set one colour
> to transparent, allow loading of a transparency map.
POV-Ray supports alpha channels in most image formats. Please check the
documentation.
> Fixes for the glitches mentioned in the QandT section of the help files.
>
> Fix for the photons glitch I mentioned in an earlier post.
Why would these two be feature requests? In the past, has each version of
POV-Ray not included fixes for bugs found in earlier versions or revisions?
Apart from this, you can hardly be less precise the way you formulated the
above...
> Hopefully the POV-Team should be able to implement these in the next version
Why not implement it yourself? The source code is available, no need to
wait for the POV-Team ;-)
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
Post a reply to this message
|
|