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Hi all
I've just started playing around with isosurfaces, only without much
success.
Here's a snippet of my code:
#local round = 0.2;
isosurface {
function{f_superellipsoid(x,y,z, round, round)}
contained_by { box { -1, 1 } }
pigment{White}
}
I would expect this to produce a round box, but all I see is the container
box with some artefacts.
My aim to produce a round box as would appear if using the superellipsiod
primitive - I'm using an isosurface though because I want to later deform it
with a noise function.
I'm guessing there's a simple solution I've overlooked in the manual.
thanks in advance
jim
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