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"Rafal 'Raf256' Maj" <raf### [at] raf256com> schreef in bericht
news:Xns### [at] 204213191226...
> solutnion #1 with no_reflection would be perfect, UNLESS :
> A - object with no_reflection
> B,C - standart objects with standart pov's relfection { }
> now :
> + A will reflect sky-sphere and will look like with env_mapping
> + A will NOT reflect itself (if it is a complex shape)
> + B will relfect C (and vice-versa)
> + B and C will reflect A
> but:
> - A will reflect not only sky, but alsow B and C objects.
> I know that the last effect is photo-realistic, but it disallow some
> artistics effects (and speed improvment)
Oh, I see... You want pure environment_mapping for 1 object and real
reflection for another object?
Hmmm, I don't reall think that's possible, unless you're happy with Gilles
Tran's solution (which might indeed give nice effects in some cases).
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"Don't think you are. *Know* you are!"
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