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>
> How about to attach a comlex blob structure (a creature or someting) with an
> spline "squeleton", to achieve organical motion?
>
> I was thinking about develping a SW to model with blobs but not placing them
> manually over the space, but trough splines.
>
I'm thinking H.E. Day did something like this with his IRTC animation from the
"Alien Invasion" round. He says this in the text file:
"HOW THIS ANIMATION WAS CREATED:
The wizard is a bunch of blobs animated by splines, (in fact, that's pretty much
how everything was animated...)"
http://www.irtc.org/anims/2000-10-15/earlyfly.jpg
He may have meant something different though.
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>) // Batronyx ^"^
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