POV-Ray : Newsgroups : povray.general : About a (maybe) cool idea with blobs and splines... : Re: About a (maybe) cool idea with blobs and splines... Server Time
5 Aug 2024 20:19:31 EDT (-0400)
  Re: About a (maybe) cool idea with blobs and splines...  
From: Greg M  Johnson
Date: 6 Sep 2002 15:24:17
Message: <3d7900e1$1@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3d78fbfc@news.povray.org...
>  the texture on the area where the components blob together
>  will not properly stretch and bend to follow the surface.
>

Yes, at elbows, knees, and necks,   complex textures might never look good.
I use tricks to keep away from them.

Perhaps blob-based characters will never catch on in povray.

Unless someone develops a boning system for meshes,  isn't it just as well
to animate in Poser or Animation:Master?  Why go with povray at all? Yeah, I
know there are lots of tricks that you can do in hand coding that are more
easy then when you have to do a million mouse clicks.  But if you have to go
through a headache to import that poser figure into povray, why choose
*this* headache over the other?

Is there little character animation with povray because it's just not the
right tool--  blobs are untexturable and meshes are practically unbonable?


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