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"Rune" <run### [at] mobilixnetdk> wrote in message
news:3d78fbfc@news.povray.org...
> the texture on the area where the components blob together
> will not properly stretch and bend to follow the surface.
>
Yes, at elbows, knees, and necks, complex textures might never look good.
I use tricks to keep away from them.
Perhaps blob-based characters will never catch on in povray.
Unless someone develops a boning system for meshes, isn't it just as well
to animate in Poser or Animation:Master? Why go with povray at all? Yeah, I
know there are lots of tricks that you can do in hand coding that are more
easy then when you have to do a million mouse clicks. But if you have to go
through a headache to import that poser figure into povray, why choose
*this* headache over the other?
Is there little character animation with povray because it's just not the
right tool-- blobs are untexturable and meshes are practically unbonable?
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