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"Rune" <run### [at] mobilixnetdk> wrote in message
news:3d767441$1@news.povray.org...
> Even though the textures of blob components are
> smoothly blended together, the textures will still look
> ugly when the figure is animated, because the textures
> don't follow the skin properly.
I don't know if you already thought of this or not, but here goes:
Make two transforms for every component of your blob object
1) Transform_to_construct_the_skeleton_component{}
2) Transform_to_animate_your_component{}
#1 doesn't have to be #declared independently for every component, you can
just replace this with appropriate rotations, etc.
#2 is only declared for each "bone", such as forearm, thigh, etc....
Then do:
blob{
...
sphere{0,1
transform{ Transform_to_construct_the_skeleton_component }
texture{Texture_of_Skin}
transform{ Transform_to_animate_your_component}
}
...}
etc.
This is how my blob mon is constructed, as in my last IRTC anim and
http://news.povray.org/povray.binaries.animations/26056/
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