POV-Ray : Newsgroups : povray.general : Hair-Modelling using Springs? : Re: Hair-Modelling using Springs? Server Time
5 Aug 2024 14:19:43 EDT (-0400)
  Re: Hair-Modelling using Springs?  
From: Andrew Cocker
Date: 4 Sep 2002 22:25:50
Message: <3d76c0ae@news.povray.org>
Hi Fidel,

I hope I'm not out of line by saying that this is the wrong group for posting
binaries. You
should cancel your post and repost the pdf file (although I'm not sure where a pdf
file should
go).

All the best,

Andy Cocker

"Fidel viegas" <fid### [at] artrecognitioncouk> wrote in message
news:B99C4D69.3FE4%fid### [at] artrecognitioncouk...
> Hi Tim,
> I don't remember where I got this file, so I include it here. Have a look at
> it. It may be useful to you. I didn't have the time to look at it properly
> as I'm still trying to learn povray properly.
>
> All the best
>
> Fidel.
>
>
> in article 3d764500@news.povray.org, Tim Nik### [at] timnikias@gmx.de wrote
> on 4/9/02 6:39 pm:
>
> > I've been doing some work on creating furballs recently,
> > and I've come to the conclusion that I wanted to write a
> > script which places hairs, bends them according to
> > gravity, but also stays out of planes and spheres (easy
> > to implement, required for furballs) and uses springs
> > in order to have no hairs intersect.
> >
> > Nontheless, I also need springs which pull nodes back
> > together, as to keep a certain length for the hair.
> >
> > I don't want to run for animations yet, so I don't need
> > some magnificient code which I can run through animations,
> > just some code which can calculate some hundred strands
> > of hair, grow them from a sphere, and doesn't let them
> > intersect the sphere, themselves, and a plane underneath.
> >
> > Any links, or formulaes for springs (both ways: nodes
> > getting too close, in order to move them apart, and nodes
> > getting too far off, in order to get them close enough together
> > to keep the length of the hair)?
> >
> > --
> > Tim Nikias
> > Homepage: http://www.digitaltwilight.de/no_lights/index.html
> > Email: Tim### [at] gmxde
> >
> >
>
>


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