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Shay <shi### [at] houstonrrcom> wrote:
> The plane method would be easiest. Just start with the two points with the
> lowest x value and make one edge out of them. Then find what point will make
> a plane with the edge so that all of the points in the set are on one side
> of the plane or resting exactly on it. This will give you two new edges from
> which to work. etc. etc. etc. Now will you believe it?
Yes, I see how this always creates convex polygons even when there are
more than three points in the same plane.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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