POV-Ray : Newsgroups : povray.newusers : Lightsetting for Lego Ferrari : Re: Lightsetting for Lego Ferrari Server Time
1 Jul 2024 07:16:38 EDT (-0400)
  Re: Lightsetting for Lego Ferrari  
From: hughes b
Date: 31 Aug 2002 03:00:31
Message: <3d70698f@news.povray.org>
Oh heck. I was so confounded by the mixed up focal blur that I forgot to say
what the setup was. So here is the changed parts:

// near beginning

#ifndef (Color4)
#declare Color4 = #if (version >= 3.1) material { #end texture {
 pigment { rgb <0.968627,0.160784,0.054902>*<0.9,1.5,5.0> }
 finish { ambient AMB diffuse DIF-0.05 }
 #if (QUAL > 1)
  finish { phong 0.5 phong_size 40 reflection 0.08 }
  #if (BUMPS) normal { BUMPNORMAL } #end
 #end
} #if (version >= 3.1) } #end
#end

// near end

// Floor:
object {
 plane { y, 19 hollow }
 texture {
  pigment { color rgb <0.8,0.8,0.8> }
  finish { ambient 0.14 diffuse 0.84 }
 }
}

global_settings {
        radiosity {
                error_bound 1
                recursion_limit 1
                gray_threshold 0.2
                brightness 1.7
        }
}

// Background:
//background { color rgb <1,1,1>*<0.933,0.967,0.99>}
sphere {-12000*y,12345 pigment {rgb <0.9,0.95,0.99>} finish {ambient 1
diffuse 0}}

// Camera (Latitude,Longitude,Radius = 11,52,-5)
 #declare PCT = 5; // Percentage further away
 #declare STEREO = 0; // Normal view
 //#declare STEREO =  degrees(atan2(1,12))/2; // Left view
 //#declare STEREO = -degrees(atan2(1,12))/2; // Right view
camera {
 location
<835.966,-194.592,-576.74>//vaxis_rotate(<835.966,-194.592,-576.74> +
PCT/100.0*<803.903,-198.3,-628.078>,
                      // <-159414,-1.04074e+006,124548>,STEREO)
 sky      -y
 right    -4/3*x
 look_at  <32.0636,3.70819,51.3373> // calculated
 angle    45
 //orthographic
 //rotate   <0,1e-5,0> // Prevent gap between adjecent quads
blur_samples 70
aperture .025
//focal_point <0,0,-9>
confidence 0.9999
variance 0
}
/*
// Lights:
light_source {
 <-28.8756,-815.605,-734.869>  // Latitude,Longitude,Radius: 45,0,1039.26
 color rgb <1,1,1>
 area_light <99,0,0>,<0,0,99>,6,6 adaptive 1 jitter circular orient
 fade_distance 500 fade_power 1
}
light_source {
 <750.57,-600.367,450.013>  // Latitude,Longitude,Radius: 30,120,1039.26
 color rgb <1,1,1>
 area_light <0,99,0>,<0,0,99>,6,6 adaptive 1 jitter circular orient
 fade_distance 500 fade_power 1
}
light_source {
 <-478.889,-980.763,259.815>  // Latitude,Longitude,Radius: 60,-120,1039.26
 color rgb <1,1,1>
 area_light <99,0,0>,<0,0,99>,6,6 adaptive 1 jitter circular orient
 fade_distance 667 fade_power 1
}
*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.