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Oh heck. I was so confounded by the mixed up focal blur that I forgot to say
what the setup was. So here is the changed parts:
// near beginning
#ifndef (Color4)
#declare Color4 = #if (version >= 3.1) material { #end texture {
pigment { rgb <0.968627,0.160784,0.054902>*<0.9,1.5,5.0> }
finish { ambient AMB diffuse DIF-0.05 }
#if (QUAL > 1)
finish { phong 0.5 phong_size 40 reflection 0.08 }
#if (BUMPS) normal { BUMPNORMAL } #end
#end
} #if (version >= 3.1) } #end
#end
// near end
// Floor:
object {
plane { y, 19 hollow }
texture {
pigment { color rgb <0.8,0.8,0.8> }
finish { ambient 0.14 diffuse 0.84 }
}
}
global_settings {
radiosity {
error_bound 1
recursion_limit 1
gray_threshold 0.2
brightness 1.7
}
}
// Background:
//background { color rgb <1,1,1>*<0.933,0.967,0.99>}
sphere {-12000*y,12345 pigment {rgb <0.9,0.95,0.99>} finish {ambient 1
diffuse 0}}
// Camera (Latitude,Longitude,Radius = 11,52,-5)
#declare PCT = 5; // Percentage further away
#declare STEREO = 0; // Normal view
//#declare STEREO = degrees(atan2(1,12))/2; // Left view
//#declare STEREO = -degrees(atan2(1,12))/2; // Right view
camera {
location
<835.966,-194.592,-576.74>//vaxis_rotate(<835.966,-194.592,-576.74> +
PCT/100.0*<803.903,-198.3,-628.078>,
// <-159414,-1.04074e+006,124548>,STEREO)
sky -y
right -4/3*x
look_at <32.0636,3.70819,51.3373> // calculated
angle 45
//orthographic
//rotate <0,1e-5,0> // Prevent gap between adjecent quads
blur_samples 70
aperture .025
//focal_point <0,0,-9>
confidence 0.9999
variance 0
}
/*
// Lights:
light_source {
<-28.8756,-815.605,-734.869> // Latitude,Longitude,Radius: 45,0,1039.26
color rgb <1,1,1>
area_light <99,0,0>,<0,0,99>,6,6 adaptive 1 jitter circular orient
fade_distance 500 fade_power 1
}
light_source {
<750.57,-600.367,450.013> // Latitude,Longitude,Radius: 30,120,1039.26
color rgb <1,1,1>
area_light <0,99,0>,<0,0,99>,6,6 adaptive 1 jitter circular orient
fade_distance 500 fade_power 1
}
light_source {
<-478.889,-980.763,259.815> // Latitude,Longitude,Radius: 60,-120,1039.26
color rgb <1,1,1>
area_light <99,0,0>,<0,0,99>,6,6 adaptive 1 jitter circular orient
fade_distance 667 fade_power 1
}
*/
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