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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3D6F8D1B.24EB0982@gmx.de...
>> I'm not sure if that would be useful, but it could be worth testing.
> Using a function for the error_bound would probably be better than your
> approach.
Ok. How would that work? Would it be automatic, or require user input to tell POV
where you
require a higher or lower error_bound? I don't really understand functions yet.
> There is already code increasing the error bound under certain
> circumstances:
I suppose my suggestion is something of a hack to get radiosity to work in a visually
pleasing
manner (which may or may not be the technically correct manner), but IMHO some scenes
would
definitely benefit from the added control, even at the expense of increased rendering
time.
Andy Cocker
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