|
![](/i/fill.gif) |
...because now I'm repeating myself.
John Mellerick wrote:
>
> However, I think they way that Povray goes about creating soft-edged shadows
> is *all wrong*.
Yes, those bastards! They added a feature to the software to create
soft-edged shadows without the massive overhead of massive point light
arrays! How dare they?
</sarcasm>
No one's holding a gun to your head and forcing you to use area lights.
If you dislike them that much, don't use them. You have a perfectly
servicible light array generator.
> Have a look at my reply to Jaime Vives Piqueres above - I describe (in too
> much detail to repost here) a very intensive test scene I did with my point
> light array macro, with fairly high radiosity settings, very high quality
> antialiasing...
Your test scenes were LAUGHABLY SIMPLE.. sufficient to demonstrate a
technique, but not a good demonstration of the effects of light arrays
on rendering time for realistically complex scenes. The fact that you
seem to think otherwise shows your inexperience and ignorance.
-Xplo
Post a reply to this message
|
![](/i/fill.gif) |