Alex wrote:
As I see the article talks about triangular Bezier patchs. See
p.advanced-users and p.b.scene-files for a macro that creates these shapes.
While you could directly use POV-Rays paramatric surfaces to implement it
this is very slow, so the macro creates a mesh2 which approximates the
surface.
- Micha
--
http://objects.povworld.org - the POV-Ray Objects Collection
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