POV-Ray : Newsgroups : povray.general : Radiosity Question : Re: Radiosity Question Server Time
5 Aug 2024 16:17:30 EDT (-0400)
  Re: Radiosity Question  
From: Slime
Date: 28 Aug 2002 23:14:13
Message: <3d6d9185$1@news.povray.org>
> Better to use the #default option for ambient in textures.  If you set
> global ambient to 0, you can't create visible light sources for radiosity
> using ambient.

Funny you mention that; I just now ran into that problem again and realized
why Gilles said that =)

In the past I just set ambient_light .00001 and then used ambient 1/.00001
for bright objects.

 - Slime
[ http://www.slimeland.com/ ]


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