> Better to use the #default option for ambient in textures. If you set
> global ambient to 0, you can't create visible light sources for radiosity
> using ambient.
Funny you mention that; I just now ran into that problem again and realized
why Gilles said that =)
In the past I just set ambient_light .00001 and then used ambient 1/.00001
for bright objects.
- Slime
[ http://www.slimeland.com/ ]
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