3d6d58d1$1@news.povray.org...
> I've just started a radiosity render and noticed right off the bat that
> things are way way too bright in what has been rendered... the same thing
> without radiosity on renders just fine light-wise...
>
> What should I modify first... light defs with their fade_power and
> fade_distances or the radiosity parameters?
Reading Warp's comment I realise that I forgot to add that when using
radiosity it is preferable to have ambient set at 0 (using #default). The
default ambient 0.1 may also explains why it looks too bright. Let the
radiosity do the work.
G.
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