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"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3d6cc478@news.povray.org...
> Seems that it doesn't matter. I thought of some problems
> about a year ago which I had when having a go on meshes,
> but I guess that had to do with the way I calculated the
> normals (pointing in weird directions), rather than the length
> of the vectors...
this is the funny thing, I -know- the normals are correct, I 've drawn them
in using cylinders, but I still see the triangles. for the moment I've given
up on figuring it out and gone for the brute force method - increase the
number of triangles 'til you can't see them.
jim
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