My first guess is that POV-Ray always uses the same light direction (namely
the vector from lightsource "main" location to the hitpoint) for the
calculation of the lighting (diffuse, phong, etc.). Or it does this
calculation only once (with a light source intensity calculated from all
the shadow rays shot for each sub-light of the area_light). This would
explain pritty much all of your effects. Also, if the light source is
relativly far away from the illuminated objects it will not make a big
difference as the vector only changes a bit.
--
http://objects.povworld.org - the POV-Ray Objects Collection
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