TinCanMan wrote:
>>huge improvement; every rendering pass after the first one would be>>twice as fast!> > I think this should only be 33% as fast if I understand it. For each new> pass you would calculate 3 new pixels + reuse one old one for every square> of 4 pixels. 4/3=1.33
Oh, you're right. Bad math on my part. D'oh.
Still, 33% is a pretty significant boost.
-Xplo