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Are you referring to the method described in Christoph's
link on the bottom "Uniform Distribution - Hypercube rejection
method"? It does look interesting, solving how to let it us
a given number of positions might be interesting though...
Also, texturing the hairs shouldn't be too difficult anyways,
I can always use the base-position for calculations,
can't I?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
> Start with a cube. If you ever want to color the hairs in any type of
> organized fashion you will be glad you did. I played around with several
> different ways of dividing a sphere, and this is by far the most
versatile.
>
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