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"Christopher James Huff" wrote:
>
> > And a different scene with photons - after a 3 hour parse - "Slab
> > Building Error: Out of memory. Cannot allocate 327680 bytes for
> > photons." Mummy! Make that nasty Windows go away!
> > </wimper>
>
> Well, that is a POV error, not a Windows one. It ran out of memory while
> generating photons.
I vote for a user error ...
If the user doesn't watch out for the mem-usage of his scene, what
should POV do? Should POV do an online-compression to allow even bigger
scenes, that will then abort after 6hrs parsing?
naa ...
When I develop scenes, that create a lot of objs I also have a look
on the taskmanager to see the memoryusage. If the parsing stage uses
more than 2/3 of the available RAM, I mostly decide to stop the parsing
and search for a way to minimize the RAM usage of the scene, because
there will also be a need for RAM to store also the Image itself
(3200x2400 will be ~22MB), HiRes-Textures(will also load on Parsing, yes),
Photons (depends on used obj/textures), and Radiosity (this will need a lot).
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