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Rune wrote:
> A few more comments...
>
> I did a new comparing of the patch with and without the normalisation
> property, and there is indeed a quite visible difference, so I think
> it's a good thing it was implemented, even though it slows down the
> calculations.
it just doubled the formula's length..
>
> And about optimisation - the fact that your recursive version passes the
> points along doesn't mean that they are only calculated once. They are
> calculated twize, because each edge is shared by two triangles, and when
> you divide an edge in two, you do it for both triangles.
That's true indeed.
--
http://objects.povworld.org - the POV-Ray Objects Collection
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