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Rune wrote:
>
> Hmm, I found the solution. Change the value of epsilon1 from 0.001 to
> 1.0. I don't know why, but it fixes the distortion and makes the
> distribution completely even. :)
>
> As I assumed, it was something with how the w value was calculated.
> Apparently, if 1-2*u*v is smaller than 1.0, then no division should
> happen at all (or a division by 1). I found out by coincidence more or
> less, so don't ask me why...
NOO! What you get is no longer a bezier patch! You lose the C-1 continuity
at the borders! You can clearly see this when you set the tanget vectors to
0.7 in your example.
--
http://objects.povworld.org - the POV-Ray Objects Collection
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