"Shay" <sah### [at] simcopartscom> wrote in message
news:3d64ea92@news.povray.org...
> Instead of rotating a square to form your spiral, consider rotating a
> spline. This would allow for many different and interesting shapes of
> spirals. A four point linear spline would also easily produce the square
> spiral you mentioned. The uv mapping would be straight forward, so you
could
> twist your textures as well.
>
ahh, it seems so simple now ;)
there's even a spline extrusion macro on oyanale.com if I remember correctly
thanks
jim
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