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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:3D5F64D3.ECA3C521@gmx.de...
>
>
> "Timothy R. Cook" wrote:
> >
> > > SPHERE:
> > > sphere
> > > {
> > > <Center>, Radius
> > > [OBJECT_MODIFIERS...]
> > > }
> >
> > I counted the texture modifier as a single component;
> > center has 3 components (x, y, and z), then there's the
> > radius. that leaves us with 5 components.
> >
>
> Not a very good idea, 'sphere { 0, 1 }' is perfectly legal and i don't see
> any five components.
>
And if you're gonna expand a vector out and say it has 3 components, you
should expand out the texture modifier as well, and it's sub-components, and
all their sub-components, and.... So, a sphere takes an _infinite_ number of
components... ;)
--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com
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