So what you all are saying is, if you have a radiosity scene where you only
render a small portion of the full camera's view, that "tile" will not look
the same as that same area on the fully rendered picture? This does not
seem to be right. Each process started by SMPOV is simply rendering a part
of the whole camera's view, so each process would be calculating the
radiosity in the exact same way.
khaver
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