POV-Ray : Newsgroups : povray.general : Generating SDL : Re: Generating SDL Server Time
5 Aug 2024 18:22:47 EDT (-0400)
  Re: Generating SDL  
From: Warp
Date: 15 Aug 2002 08:30:58
Message: <3d5b9f01@news.povray.org>
I can't but wonder how writing this:

> int main() {
> 	p_camera();begin();
> 		p_look_at(); p_vector(2,3,2);
> 		p_angle(); p_float(135);
> 	end();

> 	box(); begin();
> 		p_float(-1); p_float(9);
> 		p_pigment(); begin();
> 			p_rgb(.8);
> 		end();
> 		p_finish();begin();
> 			p_reflection(); p_float(.3);
> 		end();
> 	end();
> }

would be better than writing this:

> camera { look_at <2,3,2> angle 135 } box { -1 9 pigment { rgb 0.8 } 
> finish { reflection 0.3 } }

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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