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I got a similar problem when I tried overclocking too much. Though it
resulted in *random* crashes.
Did iit crash after you clicked ok? For me it did.
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3D5### [at] scifi-fantasycom...
> At 1% of image with code
>
> sphere_sweep {
> //linear_spline // linear curve
> cubic_spline // alternative spline curves
> //b_spline
> 600, // number of specified sphere
positions
> #declare Seed=seed(0);
> #declare N=1;
> #while(N<=300)
> #declare Theta=rand(Seed)*360;
> #declare Z=rand(Seed)*0.5+1.2;
> #declare R=rand(Seed)*0.25+((Z-1.2)*0.5);
> #declare X=R*cos(Theta);
> #declare Y=R*sin(Theta);
> <X, Y, Z> 0.02
> #declare N=N+1;
> #end
> #declare Seed=seed(0);
> #declare N=1;
> #while(N<=300)
> #declare Theta=rand(Seed)*360;
> #declare Z=rand(Seed)*0.1+1.7;
> #declare R=rand(Seed)*1+((Z-1.7)*2);
> #declare X=R*cos(Theta);
> #declare Y=R*sin(Theta);
> <X, Y, Z> 0.02
> #declare N=N+1;
> #end
> /*
> texture{
> pigment{
> color rgb <0.55, 0.5, 0.45>
> }
> finish{
> ambient 0.5
> diffuse 0.5
> brilliance 1.5
> specular 0.5
> roughness 0.01
> reflection 0.2
> }
> }
> */
> texture{
> pigment{
> color rgb <1.0, 1.0, 1.0>
> }
> }
> }
>
> and while running the 'blank screen' screensaver, it gave the following
> error:
>
> The POV-Ray core rendering code caused an access violation exception.
> It is STRONGLY RECOMMENDED that you save your work and exit the program
> before attempting the render again.
> (Note that if internal structures have been damaged POV-Ray may crash
> immediately after you click OK).
>
> What's up with that, and how do I solve the problem?
>
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
> mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>
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