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Yes you are right, but I was "playing around" with different textures for
each cube :)
"Pandora" <pan### [at] pandora-software com> wrote in message
news:3d50736f@news.povray.org...
> As all the cubes in your sphere have the same pigment and finish, you can
> wrap the whole object in a union {...} and apply the pigment and finish to
> that. See below :
>
> // object
>
> #declare r = seed(1);
> #declare r2 = seed(2);
>
> union {
> #declare zloop = -20;
> #while (zloop < 21)
> #declare yloop = -20;
> #while (yloop < 21)
> #declare xloop = -20;
> #while (xloop < 21)
> #declare s = cos(abs(xloop)/20) + cos(abs(yloop)/20) +
> cos(abs(zloop)/20);
> #if ((s > 2.54) & (s < 2.58))
> box {
> -0.45, 0.45
> rotate <rand(r2)*90, rand(r2)*90, rand(r2)*90>
> translate <xloop, yloop + 21, zloop>
> }
> #end
> #declare xloop = xloop + 1;
> #end
> #declare yloop = yloop + 1;
> #end
> #declare zloop = zloop + 1;
> #end
> pigment {
> color White
> }
> finish {
> specular 1
> roughness 1/200
> reflection 1/4
> }
> }
>
> Of course, if you, subsequently, want to apply a different pigment and
> finish to each cube, your code is superior...
>
> --
> Pandora/Scott Hill/[::O:M:C::]Scorpion
> Software Engineer.
> http://www.pandora-software.com
>
>
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