POV-Ray : Newsgroups : povray.general : Plea for a PoV-Ray binary scene format : Re: Plea for a PoV-Ray binary scene format Server Time
6 Aug 2024 02:23:47 EDT (-0400)
  Re: Plea for a PoV-Ray binary scene format  
From: Warp
Date: 9 Aug 2002 16:32:14
Message: <3d5426ce@news.povray.org>
Thorsten Froehlich <tho### [at] trfde> wrote:
> The slowdown occurs when building
> the scene in memory via dynamically allocated memory.  Dynamic allocation of
> lots and lots of (rather small) objects is simply slow with default
> allocators.

  Which means that creating optimized allocators for those things which
povray creates could drastically increase parsing speed?
  Patch makers, where are you? ;)

>  The parser is fairly fast.

  Of course this doesn't mean it couldn't be faster. If calling a macro which
resides in another file is noticeably slower (eg. inside a loop) than calling
the same macro residing in the current file, it means that parsing itself
could be faster.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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