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Philippe Lhoste <Phi### [at] gmx net> wrote:
> Now, it would be nice if somebody give a patch to correct some of these
> bugs, without affecting the regular behavior (speed, rendering)...
The example scene I posted does not show any bug. It simply shows that
floating point calculations have limited accuracy. A bug is a programming
mistake, and limited floating point accuracy is not a programming mistake.
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#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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