|
|
Christoph Hormann <chr### [at] gmxde> wrote:
> Very funny. If you had a quick look into the source you would have seen
> POV-Ray uses double for all geometry data.
Look closer to how mesh vertices are stored...
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
Post a reply to this message
|
|