> > I would assume that a mesh2 version of that object would render much
faster
> > than the "differenced" original version. Are there such utilities and
how
> > hard would this be to accomplish?
>
> That might be a bad assumption. Boxes and spheres are pretty fast, a
> difference using them could easily be faster than an equivalent mesh.
>
The reason I am assuming the improvement is: If I create an object using
differences and render it and then create
the same object but using unions and render it, the render time is much
faster. I thought that differences slowed down
rendering. I felt that if a mesh (or mesh2) object didn't have differences
it should render faster.
Of course my assumptions are probably as full of holes as my objects!
Patrick Dugan
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