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Vahur Krouverk wrote:
> Chris Cason wrote:
>> FWIW there's some discusssion over in c.g.r.renderman about how pixar had
>> sued Larry Gritz and the company he started (Exaluna), resulting in BMRT
>> being withdrawn from the market (as well as Larry's new renderer). Plus
>> Exaluna was bought by Nvidia.
The problem is that, to my knowledge, Larry Gritz had actually worked for
Pixar, so he had insider knowledge of the REYES engine, not just memorized
public specs (nobody has sued the POVMAN patch writer).
Anyway, REYES is 1980's technology with only one great idea: programmatic
shader description. Just think that it cannot antialias textures by itself
(you have to do it by hand in you shaders code... even the simplest
raytracer out there has not this limitation!).
Bye!!!
--
Alessandro Coppo
a.coppo@<REMOVE_ME>iol.it
www.geocities.com/alexcoppo
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