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"hughes b" <omn### [at] charternet> wrote in message
news:3d4c982d@news.povray.org...
> "John Vodden" <jav### [at] gmxcouk> wrote in message
> news:3d4c5479$1@news.povray.org...
> In version 3.5, if you are now using that, you should be letting intervals
> alone usually. Media doesn't require intervals 10 like it did in v3.1. In
> fact I get fairly good results by leaving out all the sampling parameters
so
> everything is default, unless the media has artifacts. You could also use
> either of the three methods, 'method 2' being faster usually.
The docs suggest that "intervals 10" is the default value anyway but I shall
play around with the different methods and see what things look like.
> Remember that you can always try one of the demo scene files
> (scenes\advanced\interior\) to see how the media is applied and how it
> looks, tweaking on stuff as you go along. If I recall correctly, the files
> named hollow will show object examples and the ones named media show
> atmospheric.
Ah, thank you for that, I didn't realise quite how many demo scene files
came with povray! Looking at those has proved very useful, I had the
scattering at rgb <1,1,1> so it was extremely intense. It hadn't occured to
me to reduce this (in the same way as you do with lights) to make it less
intense, I thought that would be a density issue.
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