"Rafal 'Raf256' Maj" <raf### [at] raf256 com> wrote in message
news:Xns### [at] 204 213 191 226...
> Christian Parpart <cpa### [at] surakware net> wrote in
> news:3d484c5a@news.povray.org
>
> [...]
>
> Stupid question... why not just :
>
> CPU-1 render lines 0..160
> CPU-2 render lines 160..320
>
I think this is what some people do - obviously it depends on scenes where the
render time is the issue, rather than parse time. With radiosity, it all gets
more complicated.
Question: Do photons break this method, or are they more "fixed" than radiosity?
(I assume the latter).
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