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"Le Forgeron" <jgr### [at] free fr> wrote:
> Philippe Lhoste wrote:
> >
> > "Samuel Benge" <sbe### [at] caltel com> wrote:
> > > Are you joking? I don't know much about hardware engineering, so I
> > > really can't tell...
> > >
> > > Mike Blakely wrote:
> > >
> > > > See http://www.irtc.org/ftp/pub/stills/2002-06-30/povcard.jpg
first...
> > > >
> > > > To make this card is not technically challenging. I've been
discussing
> > > > this with some fellow engineers for 4 years now. The only issue is
cost,
> > > > which is related to quantity.
> > > >
> > > > How many people do you think would want this and how much would they
be
> > > > willing to pay?
> >
> > Of course he is joking, 96GB is already hard to have on hard disk, so
think
> > of this in Ram...
> >
>
> No joking, just dreaming!
> Remember, 64K is enough for data page,
> 640K is enough for computer's memory,
> 512M is enough for a hard disk,
> 2 G is enough for a partition and a video file,
> 4 G is enough for file,
> 49 days and a few more is enough for a system clock to roll up...
Nothing wrong with a little dreaming... I still think it would have been a
good April Fool joke.
I meant, of course, that today it cannot be done.
"To make this card is not technically challenging." Really? Today? :-)
> > Plus at 800 million pixels/s *and* 90 frames/s, you got roughly 9
million
> > pixels per image, ie. for example a 3442x2582 image, far from the
> > 65536x65536 promised resolution. Unless they deliver either the
resolution
> > *or* the speed...
>
> Well, you have the problem of the available bandwith anyway at the
interface ;->
> That's probably the biggest bottleneck.
Well, you can add a TV output. HDTV anyone?
> > A Windows 3.11 support (not to mention Dos) is... funny. I see no
support
> > for AmigaOS not Tos (Atari)...
> >
> There was some in the early version (including also some older computer,
> including a ZX80 (ancestor of ZX81 !), but it goes out to reduce the list
:-)
> May be I should have kept it in ?
To list all old systems would have been funny, but a bit too long. It's OK
this way.
> > Is DKBTrace still alive? I used it on my Atari ST 520, and even
recompiled
> > it on a Sun workstation.
>
> Latest version is now called Povray 3.5, I believe...
Yeah, just curious if it has evolved along a parallel branch, or if anybody
is still using it.
Does PoV-Ray is able to understand DKBTrace scenes? I can't remember if the
syntax has changed a lot.
-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
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