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I actually hit this with my entry for the dreaming stills. I had a bunch of
'bubbles' in the back that I wanted to slice off a little bit from them with
a box. Initially I did the difference of the box with the union of all the
bubbles. I thought that would have been the most efficient. Rendered it...
Ack, Erk, Come you can do it!?! Took for ages.
Just for kicks I redid the difference based on unioned 'rows' of bubbles to
see if that would make a difference. I expected worse performance but the
end result was more than twice the speed up (subjective). I didn't try
changing it to a per bubble but I assume it would be even faster. Something
to keep in mind for future.
I didn't fare too well though, 48th in dreaming!? Blah! Ah well. First
ever entry.
Robbert de Groot
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zeroppsorguk...
> On Tue, 23 Jul 2002 21:42:05 +0100, Mark Hanford wrote:
> > I've got a room made of a union of 4 boxes, out of which I difference a
> > door using another box.
> >
> > The scene is relatively simple, with some models and lights etc which
> > takes about almost exactly one minute to render, however as soon as I
> > put in the box for the hole, the time is doubled. Once I put in a
> > window or so the time shoots... Surely the difference between two boxes
> > does not constitute "complex CSG in need of manual bounding"?
>
> You're taking a box away from a union not a box away from a box.
>
> If you difference the individual box rather than the union then you'll
> probably find a much quicker render.
>
> --
> #local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
> -((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
> (l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
> I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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