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> I used PNG transparency to get it out correctly and scaled it to the
> right size so that that for the "Player 2" start button I can hopefully
> figure out a way to get a second one in there (Maybe do another image
> map but with another figure side by side).
Don't do something silly like that ;)
You can just reuse the image and duplicate it. There are several ways to do
this. Here's one:
#declare button =
union{
cylinder{<0,0,0> <0,.5,0>,1.1 }
difference{
sphere{<0,0,0>,1.2 }
box{<-5,.2,-5> <5,5,5>}
box{<-5,-5,-5> <5,0,5>}
translate .5*y
}
difference{
cylinder{<0,.5,0> <0,1,0>,.9}
sphere{<0,2,0>,1.2 scale<1.1,1,1.1> }
}
difference{
torus{.8,.1 }
box{<-5,0,-5> <5,-5,5>}
translate 1*y
}
texture{
image_pattern{gif "help-1.gif" once}//once to avoid repeating texture
texture_map{
[0
image_pattern{gif "help-1.gif" once}//once to avoid repeating
texture
texture_map{
[0 texture1] //texture where image is black and outside image
[1 texture2] //texture where image is white
}
translate <1,0,0>
]
[1 texture2]
}
rotate x*90
translate <-1,0,-1/2>
scale <.6,1,1>
}
}
-tgq
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